The scattered remnants of an already-decimated future humanity are threatened by the Vek, giant alien bugs from God knows where, and their only hope lies with an even smaller group of human survivors from an unspecified further future. Almost nothing happens outside of brief lines of dialogue in which every character involved seems to totally know the score or already, and it's presumed that you, the unseen mech commander, do too.īut, during play, short comments create dark implications that spread backwards through your past attempts at the game like a stain. There's been a great deal of talk, including in my own Into The Breach review, about its faultless tactical elegance and razor-sharp design, but not much about its plot - which is quite likely down to the deft minimalism with which it's told. I've spent at least two sleepless nights trying to get my head around the moral implications of Into The Breach's time travel. Did you win outright, for all four islands and without a single lost building the first ever time you played Into The Breach? No? Well, did you play again afterwards? If you did, you're the most genocidal maniac humanity has ever known.
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